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Captain - Settlement - Cove

Cove was built in UE5 with in-house assets and tools as a settlement prototype. Taking prior lessons from the Villa map, structure and symmetry were thrown out in favor of a top-down piece using Bilgewater and Pirates of the Caribbean as reference points.

Being that this was not designed as an encounter space, the cove narratively represents a safe and reclusive hideout for the more nefarious types. The cove acts as an interconnected story hub with a few secrets of its own.

Cove Flythrough