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Captain - Settlement - Haven

Haven was built in UE5 with in-house assets and tools as a settlement prototype. The target of this prototype was to have a medium-scaled map that could double as both a settlement and an enemy encounter zone. Utilizing framing techniques, Haven's aesthetics are cemented around a prominent derelict ship on the coast.

This settlement first features as a nighttime insertion to bypass a guarded front entrance, then as a liberated town after the encounter. After completion of this event, the town is opened up as a standard settlement.

Haven Flythrough