Haven was built in UE5 with in-house assets and tools as a settlement prototype. The target of this prototype was to have a medium-scaled map that could double as both a settlement and an enemy encounter zone. Utilizing framing techniques, Haven's aesthetics are cemented around a prominent derelict ship on the coast.
This settlement first features as a nighttime insertion to bypass a guarded front entrance, then as a liberated town after the encounter. After completion of this event, the town is opened up as a standard settlement.
Haven Flythrough