Villa was built in UE5 with in-house assets and tools as a settlement prototype. Over several passes and iterations, this space became an exercise on framing and breaking rectilinear, uninteresting spaces. Multiple levels of the town break up the flatness of the area, and stairways are also staggered to create depth.
The narrative drive begins the player at the lower docks, with the goal of reaching the manor at the highest point. The villa is infested with enemies of several difficulties, with engagements spanning swathes of the villa and leading the player towards the top before capping out with a wave defense at the end.
Villa Flythrough