As the name might suggest, this is a desert-themed map that is inspired by the popular CS:GO map that is its namesake. Taking cues from the FPS design of Italy, I sought to create a similar play dynamic of long sightlines running down the map tied together by some tighter close-quarters areas. Needing to accommodate for melee action in addition to the ranged combat that the original was intended for, more cover was introduced and multiple flanking pathways changed the flow of the game to be a much more mobile event in contrast to CS:GO's demolition-based gameplay.