Website powered by

Captain - Settlement - Hub

This settlement, codenamed Captain, serves as the first settlement the player would enter out of the beginning tutorial. The intended theme was to be a water-laden Columbian-inspired port town by a bay that would host a main-story sea creature boss encounter later on in the game.

Of note, Captain had to have the following locations of interest: a governor's quarters overlooking the city, a plaza for seasonal and live service events, a central tavern to serve as a quick-travel point, a drone workshop from which drones would be dispatched for navigation across the city, a waterfront suitable for a large boss fight, a marketplace to sell and upgrade items, and three main entrances/exits to the city through a defensible wall.

Captain Hub Flythrough

Initial Sketch

Initial Sketch

SouthView

SouthView

Overview Draft

Overview Draft

Overview Final

Overview Final

Entrance1 Draft

Entrance1 Draft

Entrance1 Final

Entrance1 Final

Plaza Draft

Plaza Draft

Plaza Final

Plaza Final

Quarters Draft

Quarters Draft

Quarters Final

Quarters Final

Waterfront Draft

Waterfront Draft

Waterfront Final

Waterfront Final