This settlement, codenamed Captain, serves as the first settlement the player would enter out of the beginning tutorial. The intended theme was to be a water-laden Columbian-inspired port town by a bay that would host a main-story sea creature boss encounter later on in the game.
Of note, Captain had to have the following locations of interest: a governor's quarters overlooking the city, a plaza for seasonal and live service events, a central tavern to serve as a quick-travel point, a drone workshop from which drones would be dispatched for navigation across the city, a waterfront suitable for a large boss fight, a marketplace to sell and upgrade items, and three main entrances/exits to the city through a defensible wall.
Captain Hub Flythrough